AI Insights · Timothy · July 2024
Top 5 High Fantasy Games in the UK: Q2 2024 Performance
Discover the performance of the top 5 high fantasy games in the UK during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the high fantasy gaming landscape in the United Kingdom saw notable performances from the top 5 games on a unified platform. Here’s a look at how these games fared in terms of downloads, revenue, and weekly active users, with data sourced from Sensor Tower.
Squad Busters from Supercell, despite being a late entrant with its release on May 29, demonstrated impressive growth. Revenue surged from $36 in early May to a peak of approximately $167K in the final week of May, before stabilizing around $97K by late June. Downloads followed a similar trajectory, peaking at nearly 797K in the last week of May and maintaining a steady flow around 47K by the end of June. Weekly active users mirrored these trends, starting from about 1K in April and reaching over 604K by the end of May, before settling at approximately 222K in the last week of June.
Royal Kingdom by Dream Games saw consistent revenue growth throughout the quarter, starting at $80K in early April and climbing to nearly $144K by the end of June. Downloads showed a substantial increase, from around 20K in early April to over 91K in the last week of June. Weekly active users also rose steadily, starting at approximately 281K and reaching nearly 448K by the end of the period.
Clash of Clans, another title from Supercell, maintained a strong presence in the market. Revenue fluctuated, starting at $436K in early April, dipping to around $196K by late June. Downloads remained relatively stable, with minor fluctuations, peaking at about 25K in late April. Weekly active users saw a slight decline from approximately 1.35M in early April to about 1.2M by the end of June.
Coin Master by Moon Active continued its robust revenue performance, consistently generating over $1.4M weekly, peaking at around $1.62M in mid-June. Downloads remained steady, averaging around 15K to 20K per week. Weekly active users fluctuated slightly, starting at approximately 250K and ending at around 202K by the end of June.
Evony from TOP GAMES INC. saw stable revenue, averaging around $200K to $250K per week. Downloads were steady, ranging from about 9K to 19K weekly. Weekly active users showed a gradual increase, starting at approximately 56K in early April and reaching nearly 69K by the end of June.
For more detailed insights and data on these high fantasy games, visit Sensor Tower.